| Improving on notepad: TextPad |
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| Written by Xuro | |||
| Thursday, 11 March 2010 06:30 | |||
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I tend to use notepad a lot... for me it's the digital equivalent of jotting down notes on scrap paper. A couple things I like about it are that it has a very minimalist interface which leaves the maximum amount of space for text, and there are no worries about it being a resource hog. However, I've been burned more than once by an untimely machine crash causing me to lose my current notes because it had been a while since I had saved. Enter TextPad. Like the built-in windows text editor, notepad, TextPad is a slim text editor but it adds on a few key features that come in very handy without turning into bloatware. From the perspective of XNA game development, my favorite features are: 1) Auto-save 2) C# syntax highlighting Below I've listed the steps I always take with a new TextPad install in order to set it up as a minimal "notepad+".
1. Download and install Textpad: http://textpad.com/download/index.html 2. De-clutter: close the optional side/bottom panels (can always re-enable via View menu): - Document Selector - Clip library - Explorer - Search Results - Tool Output 3. Enable auto-save - Configure > Preferences > Backup > check 'Automatically save every N minutes' and choose how often to save 4. Enable C# syntax highlighting A. Select Configure > New Document Class B. Enter the Document class name, e.g. C# C. Enter the Class members, e.g. *.cs D. Check the box for 'Enable syntax highlighting' E. From the dropdown menu, select the appropriate syntax highlighting template (i.e. csharp.syn, which is included with default install)
- Under Configure > Preferences > Document Classes > C# you can set other options, such as whether to auto-indent and what colors to use - The TextPad site has a good faq that shows how to do more advanced things like launching the C# compiler from within TextPad
Any other TextPad fans out there?
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| Last Updated on Thursday, 11 March 2010 11:30 |


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